Playlists
- New Playlist: Team Snipers
- New Playlist: Living Dead
Good to see Team Snipers coming back. Also, looks like infection got it's own playlist (finally, it needs to stay out of Rumble Pit!)
- Rumble Pit
- Lineup rebalanced to offer more kill, less frill.
- Removed Infection, Safe Havens, Race, Rally, Headhunter Pro
- Removed “Classic” gametypes
Fantastic. I love to play Rumble Pit to warm-up, I don't want to play Infection or Race!
- Team Slayer
- Removed all Snipers gametypes
- Team SWAT
- Added SWAT Magnums gametype
- Team Objective
- Removed 1 Flag Classic
- Removed Headhunter Pro
- Removed the following gametypes from Hemorrhage due to the size of the map with only 8 players:
- Multiflag Classic
- 1 Flag CTF
- 1 Flag Pro
- 1 Bomb Assault
- Removed Oddball and Hot Potato from Boardwalk
- Multi Team
- Removed SWAT
- Removed Classic gametypes
- Removed The Cage
- Changed weighting for Rocket Race so it does not have a 100% chance to appear in Slot 3
- Big Team Battle
- Removed Multiflag from Boneyard and Spire
- Invasion
- This playlist now offers 3 voting options
Good. It got rather boring picking between Invasion, and Invasion Slayer every game.
- Firefight
- Updated Firefight playlist gametypes to be a full set instead of 1 round. Adjusted skull progression.
- Removed Friendly Fire
Yes! I was tired of playing 1 round. Grieving teammates? Don't even get me started...
- Score Attack
- Removed Crash Site
- Added Mythic Score Attack
- You can no longer pickup other weapons in Sniper Attack
Maps
- Zealot/Arena Zealot
- Arena Zealot is now used for all Slayer gametypes
- Players can no longer stand on the edge of the generators in space and crouch to shoot below the shield
- Asylum
- Softkill zones added to the tops of the Sniper buildings
- Boneyard
- Modified respawn zones for Slayer gametypes
- Hemorrhage
- Modified respawn zones for both bases
- Respawn timers for all Warthogs on Hemorrhage should now be 120 seconds
Gametypes
- CTF
- All CTF gametypes should now have a player respawn of 10 seconds
- All Classic CTF gametypes now feature Flag At Home To Score and Touch Return
- Flag At Home To Score disabled for all non-Classic CTF gametypes
- Modified Flag Return and Flag Reset times:
- 1 Flag on Small maps use 10 second return and 30 second reset
- All other CTF gametypes use 30 second return and 45 second reset
- Assault
- Assault gametypes now have a player respawn time of 10 or 15 seconds depending on the map
I like these respawn changes. CTF it was way too difficult to actually capture the flag due to a massive influx of campers. Assault needed respawn timing adjustment as well.
It's refreshing to see Bungie acting so quickly based on matchmaking statistics. They know what their player base likes, and they are ready to make changes in order to make our playing experience more enjoyable.
On that note:
On that note:
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